Best Games That Innovated User Interfaces
Some of the best games in history don’t just shine with gameplay and narrative—they stand out SAJITOTO LOGIN through revolutionary user interfaces that redefine interaction. Intuitive UI design makes complex systems approachable and transforms player experience. Games like Dead Space, World of Warcraft, and Destiny introduced groundbreaking HUDs and UI integrations that immersed players deeper into the world, proving that sometimes the best game innovations happen in the interface.
In Dead Space, Randal McCoy’s health bar was integrated into his suit, and the inventory appeared as a holographic display in front of the character—no distracting overlays, only diegetic visuals. World of Warcraft allowed players to customize their UI in multiple ways via addons, setting a new standard for MMORPG player agency. And Destiny displayed weapon ammo and reticles in-world or on equipment, keeping players in the action without breaking immersion. These design decisions contributed to each game’s success and lasting popularity.
PlayStation games have also excelled in UI-driven immersion. Bloodborne used contextual menus and seamless transitions between menu and world to keep players focused. Horizon Forbidden West layered minimalist HUD elements selectively, only showing quest markers when needed. The PlayStation-exclusive The Last of Us Part II implemented subtle visual cues within the environment—such as wear on Joel’s jacket or Ellie’s backpack—to inform players of their state without overt UI. These examples show that the most powerful UI is often one we don’t notice.
Even PSP titles embraced UI innovation despite limited screen space. Crisis Core used streamlined menus that popped up contextually near characters, while Half-Minute Hero reframed RPG menus into a speed-run mechanic with timed events. Patapon combined rhythm UI with minimal visual presentation, showing commands via simple symbols synced to music. These PSP games didn’t just make UI work; they sculpted it into an integral part of gameplay. In the end, the best games often innovate not just what you see, but how you interact.